Whenever a prominent honors show nears, one notices an outcry for the addition fresh award types to recognize unsung work and fill the spirits of enthusiasts who have specialized interests.
Another commentator made the case supporting a scary games classification. That would be fantastic. So would board games, this being a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward since similar to single-minded supporters, there's a strong justification supporting my request stands as crucial and significant. Here's the proposal: We need an award type for logic-based games.
Organizing Gaming Categories
Classifying creative works is not a science; it’s very subjective, and it will always generate discussions resulting in unclear classifications. There’s a reason cinema institutions don’t do it. But it is an unavoidable compromise in the world of gaming, that demonstrate such variety it's challenging to consider them one unified medium.
For comprehensive acknowledgment of interactive entertainment excellence to be recognized, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.
Existing Game Classification System
Leading game ceremonies currently feature award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these classifications actually cover a lot of ground, allowing placement for most games within them.
Not so for puzzle games. No appropriate category exists for their placement. Think about these this year’s best games, showing diverse approaches: the architectural riddles of one title, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles in another game. Which classification works among existing types? Simply put, no category fits.
Recognition Challenges
Many instances occur outstanding logic titles published annually lacking appropriate categories in entertainment awards, except when they manage to fit classification types such as Mobile Game, VR/AR Game, and the highly challenging small studio competitions.
- A renowned logic title received no recognition in any category in 2014
- Another imaginative release was excluded in 2019
- A beloved organization game was overlooked recently
- Just some brain-teasers barely qualified for small studio or handheld classifications
Significance of Puzzle Games
Commonly they're modest productions, however the design in brain-teasers carries substantial weight. Famous handheld logic titles stand as most engaged experiences worldwide maintaining this status for over a decade.
The iconic tile-matching title challenges popular creative games competing to become highest-selling title ever; it also contends as greatest title ever. Logic titles represent cornerstones for gaming as medium, and they are in conversation with almost every other genre.
Recommendation and Reasoning
Logic titles wouldn't face this problem. It would be easy to populate a field of five engaging, different, qualified experiences annually without trouble — actually, with challenge, given the need to exclude so many good games out.
To emphasize again, these are games without proper classification during prominent ceremonies. Logic title developers function at the demanding boundary game development, developing some of essential manifestations within interactive entertainment. Comparable to movie stunt professionals, they merit acknowledgment. Let’s not keep them waiting generations.